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The Stonefox
Wednesday, 4 January 2012
Particles are fun
Just a quick post to say I'm going to be implementing a particle system to handle things like my explosions.
Been having a play with the sample on App Hub (
link
) and this is what I've achieved in about an hour of tinkering
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2012
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January
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Creating state and screens
Creating the HUD
Adding a skybox
A bit more of a challenge
Adding the peeps
I've found the original
Making gravity work against you
Making use of particles for explosions
Particles are fun
I want to see my bounding boxes
Giving the player a bit of character
Don't let the player escape
Quick test on the xbox
Cleaning up collision logic
Shadows and learning to read
My fun with shadow mapping
Casting a shadow
Setting the world alight
Making my landing zone
Better collision detection
Extending the content pipeline
Collision detection the easy way
Adding a player
Building my map
Models in XNA
First things first
This is not a tutorial
My first attempt at 3D games in XNA 4.0
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TheStonefox
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